Training

This chapter describes the different training activities and the tools you need to customize them.

  • Age groups
    • Selecting an age group — Select the most appropriate age group for your students.
  • Targets
    • Unit of Measure for Speed — Choose to measure typing speed in words per minute or characters per minute.
    • Targets — Set targets that best suit your students, according to their age or curriculum.
  • Preparation
    • Basic Advice — Have your students watch a short video showing the seven principles to follow in order to rapidly learn how to type effectively.
    • Initial Test — Have your students complete the initial test in order to have a benchmark against which to measure their progress.
  • Exercises and Tests
    • Accessing the Exercises and Tests — Access the list of exercises and tests in order to configure them.
    • Order of Exercises and Tests — Choose a sequence of activities in the proposed order or a sequence in no particular order.
    • Locking Exercises and Tests — Lock exercises and tests to prevent students from accessing them before the time is right.
  • Improvement Activities
    • Have your students complete the training exercises as often as possible so that they improve their typing of certain characters or train the fingers that need more practice.
  • Texts
    • Assigning a Collection of Texts to a Group — Assign a collection of texts to a group.
    • Accessing the Collections of Texts — Access the collections of texts to edit them or add a new one.
    • Adding a Collection of Texts — Add a new collection of texts that can include as many texts as you want.
    • Editing a Collection of Texts — Edit your text collections to suit your needs.
  • Games
    • Accessing Games — Encourage your students to access the games from the Move on tab.
    • Monkeys in Jeopardy — Have a look at this game, which consists of typing series of characters in order to extend a life-saving vine to monkeys that are threatened by a storm.
    • Cosmik Ball — Have a look at this game, which involves typing single characters in order to keep a cosmic ball captive.
    • Characters to Type — Ask your students to select the area of the keyboard containing the characters they would like to type more easily.
    • Difficulty Levels — Suggest that your students select the level of difficulty that is most challenging for them.
    • Top Players — Remind your students to consult the various top players lists if they want to compete against the other students in the class.
    • Granting Access to Games — Restrict access to the games.